to FORCE military units to change out of their gear (Worn gear and Item Mismatch) set the squad momentarily to "No Uniform" then wait a tiny bit for them to react to taking off all their gear, then reset their uniform. Military uniforms that include clothing items (Shirts, Trousers, Socks, Gloves) will be worn (x, X and XX) until they disintegrate, then the Soldier will go looking for another one.ĥ. So items that are on the floor that were thrown away on x, will take a while to become X and become Refuse.Ĥ. Clothing items that are NOT in a stockpile will gradually wear from non worn to x, then X, then XX. Because otherwise they won't take Worn Items to a stockpile unless it's just a normal stockpile, not a Refuse Stockpileģ. It won't be cleaned up during this period of time.Ģ.1 Standing orders for Refuse and Dumping needs to be set to "Dump other items" not "Save other items". (This is why you need a working Dump System, Not necessarily to destroy worn items, but so that the items that interfere with the Refuse tasking of worn items are hauled first (for a given value of first)Ģ.01 Clothing that has been taken off is still "owned" by the dorf and is "invisible" to other dorfs for a certain amount of time. Whether it's into a Magma pit or to a subatomic smasher.Ģ.001 Worn items are considered Refuse, but in order for it to be tasked ALL the other closer to the Dump zone items that are ALSO considered to be Refuse need to get thrown into the Magma or Subatomic Smasher FIRST. So part of automating it you may want a working Dump system. Clothing items that are X, XX (but not x) are considered Refuse and will be dumped automatically. Most usually they will take it off in their bedroom, throw it into a cabinet or on the floor,ġ.1 They will ALSO take off items that are less than what they want and another item has been made that's better, somewhere in a workshop or stockpile.Ģ. Once an item is rendered to x, X or XX, the dorf will take it off. I'll try to break it down into understandable bits but don't expect much.ġ. Thing is, there is an automated system for this. Thought it should become it's own thread. If you pipe your garbage chute down to the magma sea, even magma-safe items can be disposed of with ease.Post Edit: I posted this somewhere else. It is highly recommended to locate the magma at least three z-levels below the dump location (to avoid deadly magma mist). This system can be manually operated (via a garbage dump zone) or automated (via a quantum stockpile). Be warned that an atom smasher is capable of tossing trash back up several z-levels and injuring dwarves above for safety, a garbage chute spanning two or more z-levels should be employed, especially if the atom smasher is automated.Ī small pool of magma can conveniently incinerate most garbage, including corpses. The atom smasher can be operated manually, or automated with a repeater. Initial designs are often manual (using a garbage dump zone and the dump command), however when combined with a quantum stockpile, your dwarves will automatically dump their garbage into a pit for easy disposal. While this design takes care of the problem of refuse stockpile space, it does not reduce the game's item count nearly as quickly as the disposal methods below.Ī dwarven atom smasher can pulverize any amount of trash instantly. If that tile is also a refuse stockpile, your trash will continue to degrade and disappear over time. An overtaxed refuse pile is frequently signaled by clouds of miasma.Ĭombining your refuse stockpile with a quantum stockpile allows your dwarves to stack infinitely many items in a single tile. Once your stockpile becomes full, trash will accumulate in your fortress hallways until you resolve the problem. A simple refuse stockpile is generally sufficient for a small fortress, though disposal needs grow significantly as fortress size increases. Trash placed in a stockpile with refuse enabled will degrade over time, and most items will rot away eventually. The basic disposal method is a refuse stockpile.
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